Fourth zone of the Otherworld after the Tutorial.

Overview Edit

The zone itself it called <Exodus> which is a realistic game-like virtual reality game that is hosted in a world created by God. The game, which was released 20 years ago, is very popular to the 70 billion players who inhabit the world via player avatars. The 70 billion people of their world do not realize that God had created this game so they can enjoy an alternate life after logging in.

The game uses a similar system of stats, skills, and artifacts like the ones the Otherworld Adventurers use. The level cap is level 250 for players and adventurers but NPCs can go beyond that. Instead of runes, adventurers can level up beginning from 200 and ending at 250. Their artifacts and skills can grow as well by gaining exp from killing. The game is extremely unfriendly to players in that there is no system to quickly build something. Villages and guilds must be created manually as if in real life.

Players are able to revive but Otherworld Adventurers cannot. Nine years ago, or eleven years after humanity was forcefully transported to the Otherworld, the players of Exodus discovered a bug. This bug occurred when they killed adventurers who made it to the Green Zone. Upon killing them, large amounts of experience and all the artifacts on said person will drop. The Exodus company said these people are players who illegally logged in so kill them on sight. This gave rise to bug killers, players of exodus who kill Otherworld Adventurers.

Entrance/Exit Edit

In order the enter the Green Zone, one must jump into the Silver Sea in the Yellow Zone. Upon waking up in the Green Zone, one must choose 1 of 512 Login/Logout location. The Login area is where a person will start and the Logout area is where the person must travel to in order to move on to the next zone.

Each Login area has similar difficulty levels. The Logout areas are drastically different however. If one is lucky, they can leave within a year. If they're unlucky, it might take 5 years. Some truly unlucky ones aren't able to leave the Green Zone all their lives.

Areas Edit

Bellum War Fortress Edit

A battle fortress located in the border area between the Korin Kingdom and Keil Kingdom. Linked to the most difficult logout area of the 512 starting points. To the North and South are the Spirit Lands.

Great Maze of the Ains Edit

A gigantic maze in a mountain located near the Bellum War Fortress. The maze is home to the Ains. Different levels of Protection Elixir can be found here. The maze itself has 5 floors. The fourth floor is the location of the Solo Numbering artifact, God's Flail.

Spirit Lands Edit

The land of death where one would not be able to survive without the Protection Elixir or the Ain's Blessing. The alpha and omega of the Bellum War Fortress. If someone was to step onto this land, they would be hit by a huge amount of DOT damage. To enter the Spirit Lands safely, one would need Protection Elixirs which is dropped in the Great Maze of the Ains.

The Spirit Lands is the area where people can gain Spirit Stones, a very low drop rate special item that has the ability to enchant gear and skills. They are must have items to get stronger since level 250 is the cap.

The Spirit Lands, a land that lays beyond the north. A land that hasn't been touched for the past thousand years. A land hundreds of extreme natural environments existed. The environment is powerful enough to even erase master tier players if they didn't have the Protection Elixir with them.

The northern area is called Area 11 - Azure Tundra. It is one of the deepest areas of the Spirit Lands.

Thousand Rivers Mountain Range Edit

A giant mountain range further north of the Spirit Lands that blocks humans off like a giant castle wall. It is so big to the point of blocking any and every invader and was thus called the Northern Wall. Beyond this lays the Obelisk, a tower that was responsible for sheltering the inhabitants in the past from the storm.

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